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For day 175 of coding, I made an enemy that chases the player
It doesn't do anything else at the moment




For day 174 of coding, I made multiple tiny explosions appear through the big explosion's draw event.
It came out much better than expected

Anyone remember me saying something about a post apocalyptic game we'll I'm working on it now it's going to be called blood hound
Latest game (https://zap.struckd.com/games/take-me-home-mars)


For day 173 of coding, I added an explosion to the flamethrower's secondary attack


For day 172 of coding, I finished the 7th video of Shaun Spalding's turn based battles tutorial
The video covered setting up being able to select menu actions


For day 171 of coding, I refined the code for the player rolling
Now the player will show the correct animation direction when rolling. I've also made the roll distance a little longer


No rest for the wicked — detective John Souza is finally back!
Revive his strangest case in Pecaminosa: A Deadly Hand, a new edition of our noir #ARPG coming to Steam and consoles on July 21.
Wishlist today: https://s.team/a/1366770/


For day 170 of coding, I gave the player the ability to roll
The player rolls in the direction you are currently moving. If there's no movement input, the player will instead roll in the direction of the mouse cursor


For day 169 of coding, I made an alt. fire for the flamethrower
This secondary attack will lob a projectile that will be destroyed upon landing