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For day 198 of coding, I made a hub room for the player to prepare in before heading out on a run

I've also updated the pause menu to present options based on the current room

Five Nights at Freddy's: Lost Story

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For day 197 of coding, I made 3 small changes:

I fixed the slime's targeting when attacking,

the player can avoid attacks by rolling,

and the confirm key had been changed from enter to space for easier access

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Ytpmv pizza tower

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For day 196 of coding, I made the lifeforce/exp move a little away from where the enemy was after spawning

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1ST POWER UP! The Magma Pepper (WIP name) let's Draco breathes fireballs that instantly kills most enemies. However, Draco can only breath 2 fireballs at a time and if he gets hit once he'll lose it.

#draco #dragon #screenshotsaturday #indie #gameplay

Where do you download the games on your mobile?

https://youtube.com/shorts/v8z5kyH6iGc?feature=share

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For day 195 of coding, I made it so enemies can now drop lifeforce/exp

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For day 194 of coding, I made a counter for the collected lifeforce. I've also adjusted the code for the pause textboxes