General in GameMaker



For day 504 of coding, I've developed a prototype code for creating a path between rooms with room 0 and 1 as the test targets


For day 503 of coding; in working to find a way to implement connecting hallways, I have made an array containing the roughly center point of each room. This array is used to assign numbers to each room


For day 502 of coding, I have allowed different sized rooms to be generated without overlapping each other. I just need to figure out how to connect them
Hello everyone! Long time no see. I have had a lot of crap happen but now I am back! I have started a revamped version of Losing Sanity and it is doing way better than before. I am also going to post edits cause like why not. But Expect updates.


For day 501 of coding, the starting room spawns where the player's spawn point is located


For day 500 of coding, I started making steps to implement a system to randomly create rooms connected by hallways. So far, I have just made a function to create a 5x5 areas of floor that you can kind of see from the different maps


For day 499 of coding, I have altered how the player will spawn in the room to better prevent them from starting on walls. It will need to be worked on a bit more to ensure a guaranteed spot on the floor


Much Sonic has been here.
More importantly the next major obstacle has been completed.
I have decided to remove the partner mechanic because it wouldn't make sense. I also changed the description a bit.