General in GameMaker

Share your creations!
Loading...

For day 504 of coding, I've developed a prototype code for creating a path between rooms with room 0 and 1 as the test targets

Loading...

For day 503 of coding; in working to find a way to implement connecting hallways, I have made an array containing the roughly center point of each room. This array is used to assign numbers to each room

Loading...

For day 502 of coding, I have allowed different sized rooms to be generated without overlapping each other. I just need to figure out how to connect them

Hello everyone! Long time no see. I have had a lot of crap happen but now I am back! I have started a revamped version of Losing Sanity and it is doing way better than before. I am also going to post edits cause like why not. But Expect updates.

#back

Loading...

For day 501 of coding, the starting room spawns where the player's spawn point is located

Loading...

For day 500 of coding, I started making steps to implement a system to randomly create rooms connected by hallways. So far, I have just made a function to create a 5x5 areas of floor that you can kind of see from the different maps

Loading...

For day 499 of coding, I have altered how the player will spawn in the room to better prevent them from starting on walls. It will need to be worked on a bit more to ensure a guaranteed spot on the floor

Loading...

Much Sonic has been here.

More importantly the next major obstacle has been completed.

I have decided to remove the partner mechanic because it wouldn't make sense. I also changed the description a bit.

Loading...

for day 498 of coding, I have adjusted the exit spawn code. Now the exit will spawn where there are corners