General in GameMaker

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For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

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*Test n.3: Updated Gameplay for Spyro + Preview of Hunter's gameplay

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For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

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IN GAME FOOTAGE OF MY NEW GAME ! no cut , no edit , only gameplay .

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Lightning striker! jumps between enemies and resets his attacks

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For day 901 of coding, I have applied the animation to the small rocks now

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For day 900 of coding, I've started working on giving the small rocks a destruction animation

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new footage of some phases of gameplay ! the atmosphere will be great :)

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first attack ive made in the cheetos engine
ngl pretty good so far, at least compared to classic tml

So on GameMaker, I was like making a sparkle sprite (still working on my project Robot Platformer) and when I turned on Particle System, it looked like that (btw this is not a bug). And to be honest it looks kinda cool considering how I used Color theory.