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#Devruary - Day 27
That I first finished with GameMaker Software back then.

Loading...For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
#Devruary The main game dev achievement I am most proud of is the fact that I have never given up on my creations. Even if it takes me years to complete, I believe every story idea I have deserves to see the light of day in some way, shape or form.

Loading...I’ve started working on an OPEN-WORLD HORROR GAME #indie #gamedev #horror #openworld #psx #lowpoly
- Patreon: https://www.patreon.com/c/INNERVISIONStudio
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Loading...For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

Loading...For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period
#Devruary I always say "your vibe attracts your tribe", so for any project, "success" in a nutshell would look like seeing people out there whose lives are changed for the better by the project in the same positive way mine was by the devs before me.

Loading...For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall
#Devruary I try to release games as web builds to help protect the game assets(art) from vandalism. Thus my biggest fear when releasing a game is having no choice but to upload it as a downloadable package, as it opens the opportunity for that evil.












