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So... We ARE going to play, or not?

I'm waiting, y'know?

Coders, I need you!

One thing I like to try when I have a spark of motivation for a project is to try and burn it out by trying to make myself tired of whatever caused it.

If I still want to build the project after that, it's one that's worth fighting to finish. #advice

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For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement

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For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

RE-DEV LOG - 002: Layered Kart

By minimize the bytes numbers by going on layers in sprites. That I worked on the player's kart to be coded with color including the opponents.

#GJASKS #gamedev #TobiKomi

So... I made a devlog video :) https://www.youtube.com/watch?v=2k2xapQNOiM

https://www.youtube.com/watch?v=2k2xapQNOiM
https://www.youtube.com/watch?v=2k2xapQNOiM
https://www.youtube.com/watch?v=2k2xapQNOiM

#GJAsks Its Pizza Tower Bro!

RE-DEV LOG - 001:

Reconstruction in progress from the error opening. With the deep data with Atom file data to copied the last use of the programming. TurboTime is in progress to fix-up.

#gamedev #GJAsks #RetroGameDay #TobiKomi

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For day 1158 of coding, I've been working on not having the pull happen with no success so far