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Made a fog system while working out how I should do my clouds.
Doesn't quite work though, there's no way to set the depth to be based on their placement. You can only change the particle systems depth, which changes it for the old ones.














Lutaland - Monthly Devlog 1


Added some decorations to the foreground layers this week!
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Wishlist Mainasutto now on Steam!Â
Wasted 4 hours making a web simulation using Verlet Integration. Time well spent?


OK! Character Appearance UI is done for now, I still need to add some stuff like a way to indicate you can change the palette for a part (you just have to know you can for now) and a way to enter name and select other data. But this'll do for now!





















Change Appearance UI is working!
Needs a bunch of work still, like putting the current Appearance in the right place, but it's the buttons I was most focused on.
Still need to add some way of telling you about changing colour too.










Well I think it's time,
I was creating combat and decided to do a 3v3 Battle. We learned a lot.