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For day 491 of coding, I have managed to apply the mouse interaction to the rest of the split game
For day 490 of coding, I have allowed mouse interaction for during the split hand. Later, I will have mouse interaction for the split game's end
One Way Road: Firehunt is coming out on May 29th !
Game on Steam: https://store.steampowered.com/app/2630030/One_Way_Road_Firehunt…
#ScreenshotSaturday #OneWayRoad #ValkyrieInitiative #Gamedev #IndieGame #IndieDev
For day 489 of coding, I have altered the size of the "How to Play" box in order to make sure everything fits right
He's a bit slow... But he IS powerful!
Wishlist now to kick his ass!
https://store.steampowered.com/app/1425180/Vessels_of_Decay/?bet…
I fixed the water problem, and also ended up going down the rabbit hole of adding oceans, which were incredibly difficult to make. I figured it out though, and I think it looks pretty good! What do you think?
kicking chairs in slow-mo