Show Your Work! in Godot

Share your creations!


What do you think about unlocking upgrades and abilities between runs?
I'm trying to make my game Hyperslice more roguelite with meta progression.


Worked on rock levels last week.
- Designing 9 levels
- Created saw, projectile & launcher
*Only showing 3 levels to avoid spoilers


in the city you will be able to scavenge for food and find new weapons and clothing. I still need to do a lot for it though cause I only made one building and just copy-pasted it everywhere lol


I spent the whole day today studying godot , in summary :
1) I was able to do 1st person control
2) lifting objects by pressing lMB
3) recognizing items with a special area
4) signature for items
I am happy)






How can I make my game Hyperslice more roguelike?
Give me your ideas for more player choice throughout the run!

