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Upgrade menu for Player

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Worked on Player transparency with the Enemy on the Y-axis.

Now you’ll notice how smoothly the player fades in and out as they move behind or in front of enemies, adding depth to the scene!

#Gamedev #Indiedev

New Patreon to just launched to support development of CRAZY Video Games.

Exclusive content and insight into Dudelios' COMPLEATLY OUTRAGEOUS Cartoons and Video Games.

Email Signup:

https://mailchi.mp/ff0c61ea0f90/patreonsignup

Direct Link:

patreon.com/Dudelios_NOLIMITS

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Rare nostalgic moments in #sailvr that took me back 🥲

Old Dark Souls Fan Art, 64px Oscar The Astora

#pixelart / #gamedev / #darksouls

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Implemented a small shadow animation for both Player & Enemies. Let me know what you think!

#Gamedev #Indiedev

THE TWELVE SLOT SALOON: A MIX OF BULLET HELL, TURN BASE, SHOOTER AND DASH OF UNDERTALE

Warrior 34px

First time working with 34px Character, i want to do more!

#pixelart / #gamedev / #indiegame / #rpg

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NPC DismembermentSystem

The things i must do to innocent NPCs...

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Added a Fade-out before the enemy gets destroyed. What do you guys think?

#Gamedev #Indiedev