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It's been awhile since I tested sounds.

Also more rocks, but these are for breaking.

I've gotten the procedurally generated enemy waves fully working now, by the way!!!! I'm going to make a new alpha build of Hensen sometime later this weekend and also a devlog video + article about that!

So I am also gonna use Apple Garageband for some of the game's soundtrack...I may even try to mix it with MMJ if I'm feeling good enough!

That being said, I gotta be careful, songs can get really large in data really quickly! Let's see how many can fit...

ABOUT ENGLISH TRANSLATION (+ Spanish).

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This two are, essentially, the very first characters I conceptualized for the story.

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Estos dos son, esencialmente, los primeros personajes que conceptualicé para la historia.

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TimeLpase V2 - TestGamePlay - TowerWater - SupplyTank - OverallSuitMan. Game Scene, Level Design .#b3b,#blender,#unity,#game,#prop,#tower,#water,#roof,#reservoir,#industry,#supply,#city,#tank,#waterTank.

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TimeLpase V1- Set Prop TowerWater - SupplyTank - OverallSuitMan. Game Scene, Level Design .#b3b,#blender,#unity,#game,#prop,#tower,#water,#roof,#reservoir,#industry,#supply,#city,#tank,#waterTank

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ARE YOU brave enough to download this game??

It's FREE, but...

the price is Freedom itself...

Get it there: nevrycards.com

The beta version has been online for a day and new edits will be added soon.

I'm also preparing gameplay trailers for my YouTube channel.

Try BETA version now!
https://gamejolt.com/games/Five-Nights-At-Plushs/902978

Feeling really bad as of late...will still keep working on the game as I find the energy, but it'll be a minute before you see any more screenshots

Mainly going to try to work on music for the time being, but I'll try to keep my page somewhat active