general in Indie Game

Share your creations!
I'm thinking since yesterday I got the procedurally generated enemy waves working, today I'll spend some time drawing a proper backdrop image. I have a pretty cool idea for how I'll do that too that I came up with at work this week!

Loading...I finally found what music to put in the background.
Π― Π½Π°ΠΊΠΎΠ½Π΅Ρ-ΡΠΎ Π½Π°ΡΠ»Π° ΠΊΠ°ΠΊΡΡ ΠΌΡΠ·ΡΠΊΡ ΠΏΠΎΡΡΠ°Π²ΠΈΡΡ Π½Π° ΡΠΎΠ½.
A hard lesson I am learning as I go is that the public will almost always judge whatever creations I share as if I'm trying to sell them - even when I'm not.
Perhaps it is due to how saturated and competitive creative spaces are nowadays.

Hello my dear friends!
Today I decided to rebrand my game-dev name in game marketplaces from the name βZ33 Gamesβ to βAyakashi Gamesβ with a new logo. I also revived the cancelled demo of my game in steam.
Reboot trailer: https://youtu.be/DBLvmkM8SyQ?is=QXEELW2pZWvuOIyX
https://youtu.be/DBLvmkM8SyQ?is=QXEELW2pZWvuOIyX
https://youtu.be/DBLvmkM8SyQ?is=QXEELW2pZWvuOIyX
https://youtu.be/DBLvmkM8SyQ?is=QXEELW2pZWvuOIyX
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Loading...
Loading...It's been awhile since I tested sounds.
Also more rocks, but these are for breaking.
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1I've gotten the procedurally generated enemy waves fully working now, by the way!!!! I'm going to make a new alpha build of Hensen sometime later this weekend and also a devlog video + article about that!
So I am also gonna use Apple Garageband for some of the game's soundtrack...I may even try to mix it with MMJ if I'm feeling good enough!
That being said, I gotta be careful, songs can get really large in data really quickly! Let's see how many can fit...


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