screenshotsaturday in Indie Game

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creative mode glow-up 🌈 #screenshotsaturday #gamedev #indiedev

The simple block preview for Endless Drop mode had to be overhauled to support new blocks and for better view.

Here are some shots of the new HUD and a new block:

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Probably too late to get this hoverboard in before launch... #indiedev #indiegame #gamedev #pixelart #madewithunity #scifi #screenshotsaturday

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Working on the 2nd level!

This level is meant to make the player find out the sprinting mechanic, and how to properly use it to reach platforms that look far from reach.

It does look kinda difficult for a 2nd level, so I might still tone it down.

Some more level design of the Depot level. Spreading the rubble, moving the boxes around, putting some lights up.

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🎮 Sneak, strike, survive.
Just added synced animations for stealth kills, finishers, and perfect counters in Lobo: The Howl Within ⚔️

Each move adapts to your timing and positioning—making every encounter feel brutal and satisfying.

Ale Abbey's Fermentines got the right idea...🍻⛪ What's the point of brewing it if you ain't enjoying it!?😉

#indiegame #pixelart #screenshotsaturday #tycoon

Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)

Happy ScreenshotSaturday everyone!

Here’s one showing Grabar, our swamp monster, in action

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Prototype 1 – Sweet Snacks From Pinkie Pie

I do everything out of boredom. It turns out funny to some extent.