show_and_tell in Indie Game

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Fixed a bunch of stuff, and reworked some other code.
Goblins no longer get their arms stuck up after jumping.
Also made them more in sync for now, until I work out the Call and Response system.

Added a SHOCKED reaction.

Reactions happen for both Goblins simultaneously.

I'll add some variation so they don't react the same, I'm wondering if I should make it "Call and response" where one will do a reaction then the other will react to the reaction.

It's time to buy some gifts...

made some music in a day. thoughts?https://www.newgrounds.com/audio/listen/1299089

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#UnderwaterDiving PRE-ALPHA DEMO 0.78.3

You are an #underwater #diver surrounded by aggressive #fish and #mines

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 2024.02.29 from 0.75.0

DEMO also available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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#NinjaScroller 1.59.9 with a BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2024.02.29

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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Started learning Niagara so I can make a battle scene for level 5. Making some good progress so far!

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Working on battle interface improvements, this is my progress so far, I try to keep it simple but nice, should I add something else?

Give a listen to this "https://open.spotify.com/playlist/7gonlJ8Ji09427G19aLbDw?si=1i7K…" awasome playlist. It helped me with the development of the game.

Don't ask me why I have that strange eyes.

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We're changing genres, guys... it's a racing game now.

Joking, but I just thought this clip was too funny not to post. I hope you enjoy!