videogamedesign in Pixel Art


Loading...For day 351 of coding, I worked a bit more on having the ice shards stick correctly
It appears to work on stationary targets, but it acts weird on moving targets. It is also not hurting the bats, despite sharing the same collision code as the slimes
The Game Back In Progress...
1. New Designs
2. Demo Played
3. New Mechanics
(Creator Original @seifmaker1
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Loading...Facing lots of enemies at once? Just welcome them with even more bullets! 😈🔥
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Loading...#UnderwaterDiving PRE-ALPHA DEMO 0.78.3
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 2023.11.16 from 0.75.0
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
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1here's a rough gun placeholder animation
im going to redo it in later

Loading...#NinjaScroller 1.59.3 with A BEST FLOW!!!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2023.11.16
Also available on #Steam:
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Improved the main menu screen a little. Schoolworks been getting heavier, but I'll get a lot done over Thanksgiving break.
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Loading...For day 350 of coding, I am working on having the ice shards stick to enemies after contact
The shards to stick, but I will need to make adjustments to have them stick to the spot they hit








