videogamedesign in Pixel Art

Pretty sure I've got all the Goblin pathfinding working right now. Only issue is they look a bit confused when they don't have a task they can do. Instead of just having them stand around I've let them wander within range of the Jobsite...









































Here is a quick showcase of 'The Sisters'
One of three playable characters you can choose in my new game The 9th Circle
NOW AVAILABLE on itch.io !!







#UnderwaterDiving PRE-ALPHA DEMO 0.78.3
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 2023.12.01 from 0.75.0
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/


#NinjaScroller 1.59.3 with A BEST FLOW!!!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2023.12.01
Also available on #Steam:


For day 325 of coding, I am working on making a pause menu. So far, I just have the box and text appear with nothing else. I'll finish the rest later

How do you like it so far? (I'm doing dustbelief papyrus in a ut fangame called dustbelief time trio)

and came back with the
"redoing sprites that I had already done!"
now with sans xd
I've posted a new video devlog about the initial process of bringing my game from 2D in unity to 2.5D in Unreal Engine. I talk about the tools Im using and alike. You can watch the full devlog here:
