videogamedesign in Pixel Art

Post those pixels!


Annihilator will be at MAGFest as a part of the homebrew showcase. If you are going, come say hi to me.












#NinjaScroller 1.59.9 BUILD 42 AVAILABLE
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 59s of #Gameplay from 1.55.0
Also available on #Steam:


#NinjaScroller 1.59.9 with A BEST FLOW!!!
A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️
You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️
Watch 30s of #Gameplay 2024.01.07
Also available on #Steam:


Devlog Time! (04)
- Basic Movement Implemented (x-axis slide [YIPPEE!!])
*Bugs
- An odd bug where entering the Options menu now randomly removes sprite animation and accelerates player movement by noticeable amount (needs attention)
(Article for more)

Saw screenshots of this game called INMOST and fell in love with the lighting, although that effect is done in most likely UE or Unity I still wanted to try to replicate it in Clickteam


HOW TO PLAY - Necalli - SvC3 - RIVALS
Learn how to play with Necalli, the misterious warrior from SFV that returns to enface the red haired man that get insane and slash his foes, just like him. And have a tasty soul to devour-our!


#UnderwaterDiving PRE-ALPHA DEMO 0.78.3
You are an #underwater #diver surrounded by aggressive #fish and #mines
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 2024.01.06 from 0.75.0
DEMO also available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/


Rogue Night is available for early access


Playtesting Ale Abbey's latest internal build to start this year's development off on the right foot! 🍻⛪
UI, notifications, hiring new brewers with their randomly generated stats, everything's there👌