

Loading...Inspired by The Last of Us, Lobo uses gates as progression. Some open only when all lanterns along a path are lit, others are tied to undead guardians. A small valley, packed with lore and history.
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'Take' - A quick try at sharper lines, trying to get a sense of depth perception. A little wonky but its more of a drawing excercise anywho.
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By far the most useful tool in all of my experience while developing Games? Documentation. #Devruary

We are going to launch our first #MadeWithFusion stream series tomorrow with "Lovish". Hope to see you there and please subscribe to our Youtube to get the latest Fusion news! #IWantToCreate #indiegames

Loading...Dev Flashback - Nov '21 #3
End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase.
https://store.steampowered.com/app/4032050/RTG

Some cool retro Mario scratch vectors I made. Well, remade, they were meant to be used for an old game that never got far.

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Loading...#FinalStepasy's Map Editor























