Game Dev
Post about Game Dev!
Loading...

Inspired by The Last of Us, Lobo uses gates as progression. Some open only when all lanterns along a path are lit, others are tied to undead guardians. A small valley, packed with lore and history.

'Take' - A quick try at sharper lines, trying to get a sense of depth perception. A little wonky but its more of a drawing excercise anywho.

...

By far the most useful tool in all of my experience while developing Games? Documentation. #Devruary

8
6
6
4
3
2

We are going to launch our first #MadeWithFusion stream series tomorrow with "Lovish". Hope to see you there and please subscribe to our Youtube to get the latest Fusion news! #IWantToCreate #indiegames

https://www.youtube.com/watch?v=vOug6-hzRso

#MadeWithFusion Live: Lovish
Join us for streaming and commentary of awesome game titles, made with Clickteam Fusion. This stream: Lovish by LABSworks
https://www.youtube.com/watch?v=vOug6-hzRso
Loading...

Dev Flashback - Nov '21 #3

End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase.

https://store.steampowered.com/app/4032050/RTG

Скоро...

Coming soon...

https://t.me/legobrik56/392

Some cool retro Mario scratch vectors I made. Well, remade, they were meant to be used for an old game that never got far.

Loading...

My least favorite part is ofc, finding bugs that ruins my experience. It can be so frustrating when the #Sonic physics don't behave or I find a glitch sprite asset but solving them is the only way to get that smooth gameplay. #Devruary #Sonic #SonicJ

#Devruary the code

Loading...

#FinalStepasy's Map Editor