


"Making progress on our new game! Check out this sneak peek of our latest development. Excited to share more soon! #gamedevelopment #indiegame #sneakpeek 🎮👀




Post process material?
Hmm pretty simple, but let's take a closer look ( 3bit, 8bit, 16bit, and no PP ) For the observers, you will have noticed that the shadow areas are replaced by the scene view without PP for less black zone and give the stylized side


Maybe I'm having a bit too much fun implementing base building in BattleJuice Alchemist. But who is there to stop me? :D


Hi everyone!
Here is the first pass testing the materials and definitive assets for the Dungeon Mine in my game.
What do you think?
Models have been created in Blender and textured in Substance Painter.





I added an camera shake function on shooting and taking damage. It is not final balanced and feels a little to heavy at the moment but i think this will ba a nice addition.

A demo of the game is now available in which you can complete the first level. Possible errors.
Another screenshot from the level that is under development



This week i worked quite a lot on new synnergies in my game 🕷️#TarantulaVirus🕷️.I think i've done well but there's still a lot to improve on


A test on how the animation of the crosshairs respond and look like while shooting and how this would look like for a person with color blindness. I use a color palette i recreated and the build in color blindness modes from UE5 to switch during runtime.