Unreal Engine
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The Leatherface

Ohhh... I remember the time, when me and my friend in one match had TWO Dart Vader lightsabers. This is was incredible and funny, because on the map Dart Vader was only one.
How we did it? The mechanic of tent, that saves items to the next matches

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Quests come to life with meaningful interactions! Exciting progress as I integrate quests and dialogues, bringing dynamic quest-givers into the spotlight. Adventure awaits!

Demo release date + updates + devlog

Fecha de lanzamiento + actualizaciones + notas de desarrollo

https://gamejolt.com/games/NightmaresAtHome/745386

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Hi ! I've added a few new features: a greater speed effect, and a Hydrogen recharge system to create more tension during battles !

https://gamejolt.com/games/attackontitand3velopp/785378

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Adding damage occlusion. Explosions damage checks front elements and reduces the damage to the ones behind. (red lines means direct damage, blue ones means reduced damage)

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I am blown away by how far text-to-speech AI has come. Check out these examples, and remember: this was not voiced by a human actor!

It's rainy today..