Unreal Engine
Post about Unreal Engine!

Processing the Jump animation sprites from the Arcade games back to SNES specs. (The biggest change is in the legs!)

Characters have over 1000+ sliders to modify them however you see fit, from facial expressions to toes.
All of which can be done both symmetrically and non symmetrically, for more immersion.

Heres some more footage of character creation with this tool!

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Creating hair for video games is no easy task! Check out this quick timelapse of my process from #Blender3D to #UnrealEngine5 for my game Lobo.

I have developed a system for tattoo's as well but it's still in (WIP) you can add any tattoo you want from the internet, and place it anywhere you want on your character, it can be : Scaled, Rotated, Moved, Duplicated you can have as many as you want!

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Building Cannon with our buddies in early vesion of Dreamlands an Ultimate Open-World Multiplayer Sandbox experience Both TPS-FPS Testing Object's Dynamic Physics. ( Wireframe Included for curious )

Played on Developer Map for Testing.
Thank you

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I know, Phantom Freddy is beautiful

Here is some neighborhood screenshots

(and added "outdated" under the old post of the map screenshots)

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Hey everyone! Who doesn't love Easter eggs in video games?

Lobo will be packed with tons of hidden surprises waiting to be discovered! 🐣🎮

Devlog 9: Level Design

Started trying to learn better level design, the maps aren't as ugly to look at anymore now.

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VHS Tape number 1

Check the article for credits