
Post about Unreal Engine!


In Lobo, enemies share core behaviors, but each class has its own unique traits and tactics. 🐺⚔️
This video showcases some of the fundamental shared behaviors.


The fire container switches has always been a challenge regarding how they should be represented visually, many aspects to consider: for example, they can be lit, but not absorbed from.
Right now were trying to have them be some kind of fire stakes!


More Gameplay Progress and It's getting a little dark in here!



























More improvements in my Spectator Camera:
- Spawns perpendicularly to the attack direction for consistent framing.
- Focuses on the victim's head.
- Collides with the environment and auto-adjusts the focal length for optimal shots.















OPEN WORLD GAMES WITH 100% ENTERABLES SOLVED!
Here's a preview of some of the tools and system's im working on in Unity to help populate our upcoming open world games and game assets.
#Unity3D #Raytracing #PathTracing #HDRP #BuildingGen #HouseGen