Unreal Engine
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In Lobo, enemies share core behaviors, but each class has its own unique traits and tactics. 🐺⚔️

This video showcases some of the fundamental shared behaviors.

The fire container switches has always been a challenge regarding how they should be represented visually, many aspects to consider: for example, they can be lit, but not absorbed from.

Right now were trying to have them be some kind of fire stakes!

More Gameplay Progress and It's getting a little dark in here!

other screenshot

Game Page (finally) (read article psl !)

https://gamejolt.com/games/AFNAF3R/902970

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Hey! Here's a day/night system, I think I might be able to create enemies that spawn only at night or during the day... I'll be tackling enemies soon! a big part of the project

2nd floor teaser..

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More improvements in my Spectator Camera:

- Spawns perpendicularly to the attack direction for consistent framing.

- Focuses on the victim's head.

- Collides with the environment and auto-adjusts the focal length for optimal shots.

OPEN WORLD GAMES WITH 100% ENTERABLES SOLVED!

Here's a preview of some of the tools and system's im working on in Unity to help populate our upcoming open world games and game assets.

#Unity3D #Raytracing #PathTracing #HDRP #BuildingGen #HouseGen

👀