Unreal Engine
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Why are headshots so satisfying?

It’s the perfect balance between risk and reward.

But be careful—in Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! 🎯🔫

Haven't posted in a while so here is some art I did for a game project (its not anything I have announced yet), the back drop was concepted by me and done by my friend Lynx.

The Vintage Animatronic Models are by @Battington & @TheMediocreMakers

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Hey guys check out our first devlog for Lost in the Storm

Youtube:https://www.youtube.com/watch?v=CsYz3Bg7yvI

#screenshortsaturday #indiegame #gamedev #adventuregame

Devlog 1 The Last Try: Lost In The Storm
Thank you all so much for your support, the demo and Kickstarter for "Lost in the Storm" is coming out in 1 month so spread the word so we can finish this ga...
https://www.youtube.com/watch?v=CsYz3Bg7yvI

Hey! I'm coding a new project, a special effects visualization software to display 3D effects and export the video for easy editing!

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More cell shading tests. Not entirely sure i know how to do multicolour shadows in UE5, but ill figure it out when i get there, unless anybody has any ideas! (please?! XD)

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Some features (also Link changed)

more cell shading

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trying out cell shading while i figure out the best way to texture everything, do you prefer cell shaded or realistic textures?

texturing some stuff and building up some scenes, wdya think so far?