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TODAY IS A SUPER SPECIAL DAY! 4 years ago Monodo took its name. Since then we've been working hard day after day to give greater quality to our video games. Thank you very much to all of you for your support, since without you it would not be possible!

Hello! AS PROMISED, Here for you one of the caracters of my game... It took HOURS to add colors, but it was easier than I expected. It was quite challenging though! Welcome Aki to the Silver Accademia!

#oc #originalcharacter

I made a TOM jumpscare for Ten Nights at TOM's 0.8 Beta lol!

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Tutorial for the basic combat command #HackeRPG #indiedev #coding #indiegame #roguelike #programming

This office may be simple nowadays, but at the time it was a place where we faced the biggest challenges, I miss when I was a child and I would go into the game and hear the noise from the office :)

This was totally unexpected from Scott Cawthon, I already knew this game was in development some time ago. I'm really looking forward to playing my favorite book game :D

The game's gameplay and graphics remind me of Super Fnaf and Project Box

I'm back to program.

I will return to follow the projects that I left pending, among these are:

-Non-existent Freedom Rework

-Undertale battles

-??? (surprise)

Waiting the devolvers soon.

Good night

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We remember when we designed Ice Cream. At first we’ve seen it was an bug to be fixed, but later we liked the idea of revealing his ugly face.

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I made a game under 30 days!

Godot always made me curious, and all it took was a 30 day challange to make me love this engine.

It's not like Unity, and it's far from Unreal, but it has a certain uniqueness that makes it very special.

Today I'm at school all day, so maybe there will be a little bit of working during the night! Give me best wishes!!