game_development in Indie Game Community

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Dev Flashback - Nov '21 #3

End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase.

https://store.steampowered.com/app/4032050/RTG

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Hello! I have a specific update to explain to you. If you've got some spare time, read the article!

Checking the bread...

Проверяет хлебушек...

🍞🍞🍞🥖🍞🥖🍞🥖

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Now you can create own level and publish it to Steam Workshop!
#robotmil

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RTG Dev Flashback - Nov '21 #2

Another level with "charged light shooters". I can say, that's around this level when game's difficulty spikes up. After 20-30 levels of quite light puzzles, the game will start challenging even skilled puzzle players.

1.7.2 is out 🔥
- Bug Fix : If we started the battle before the units reappeared, they had no AI and didn't move ✅
- Added : A statistics system to view the number of battles, units deployed etc.. (reset from this version)✅

https://gamejolt.com/games/battlesimulator/862134

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Don't hunt alone at night #horror #hunting #skinwalker

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Scary encounter #horror #skinwalker

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I created a breakout game called “Neon Breaker” 4 month ago. The goal was to work on the animations and sound/visual feedback for a small game. I didn't release it because it was just for practice, but would you like to try it out ?