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RTG Dev Flashback - Deadly bouncing lights

Example how those deadly lights are used not just for action but also for new puzzle types. You have to block them in favorable way in order to advance further.

Wishlist RTG on Steam:
https://store.steampowered.com/app/4032050/RTG

Muerto por fuera, vivo por dentro
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Dead on the outside, alive on the inside

Game: https://gamejolt.com/games/Talk-to-the-hand-RGS/1006802

I don't have a new image for this, 'cause anything more would be spoilers, but #AstroDave2 is 90% complete! All I have to do is to fix some details and gameplay and I'll release a trailer on the TopHat Dealer Games YouTube channel.

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Timelapse - Set Prop Work Boots Series Rubber Heavy Duty G1 - N1 . GameScene GalponBase.#b3d,#blender,#unity,#game,#boots,#rubber,#plastic,#heavy,#duty,#industry,#prop,… Ver más

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ØMEGA-ONI Devlog 1- Character Movement and Platforming (Platforms are in Development)

Shoutout to @TailsGam3r for helping me out on how to use OBS Studios.

Hi, my game largely inspired by “Sort the Court!” but in multiplayer mode! Where you can send each other assassinations, attacks, etc. The game still has quite a few network bugs, and I need to translate it into English. (No AI, just me and Paint xD)

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It's a lot better now I think

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RTG Dev Flashback - July 2022

"Deadly bouncing lights" was the last gameplay mechanics I added to the game. They opened possibilities of more action levels although I invented many interesting puzzles involving them as well.

https://store.steampowered.com/app/4032050/RTG

Helo! I made a mistake

I submerged myself in drawings for the videogame, and now I need to make a list.

I'll make the moodboards first, then the drawings for the 100followers. After this, I will continue to work on the structure of the game.

Alotofwork!