general in Indie Game Community

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We're participating in Rising Tide 3, organised by

@BlueOcean_Games

If our teaser caught your eye, we'd really appreciate your vote and support to reach the Top 10.

Start voting: http://blueoceangames.com/challenge

Alenia Essentials: Color Cycling Backgrounds
We've crafted seamless, infinite-loop animated backgrounds using classic 16-bit color cycling techniques. Perfect for boss fights, menus, visual novels, and atmospheric transitions.
https://alenia-studios.itch.io/alenia-essentials-20

Another GIF about the new skill.

Read the article...

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TimeLpase - TestGamePlay - Building - WorkerHouse G2 - N1- SceneGame. #b3d,#blender,#uniyt,#game,#UI,#HUD,#map,#panel,#buttons,#scene,#level,#warehouse,#worker,#house,#building,#resident,#env,#level.

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TimeLpase - Set Prop Building - WorkerHouse G2 - N1- SceneGame. #b3d,#blender,#uniyt,#game,#UI,#HUD,#map,#panel,#buttons,#scene,#level,#warehouse,#worker,#house,#building,#resident,#env,#level.

ScreenShot - Building - WorkerHouse G2-N1.Scene Game Level -Test.#b3d,#blender,#unity,#work,#home,#house,#city,#town,#scene,#build,#building,#game,#level,#worker,#bricks,#level.

GIF of the new in-game skill that has been taking up a lot of my time. Read the article...

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I started works on RaTrac, engine with editor which is using software ray-tracing for rendering. Its primary goal is ability to create simple ray-traced games. It's still prototype but available for download. Here's showcase of the very first version.

Rot and Factory | Armor

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TimeLpase -TestGamePlay - Building - WorkerHouse G1 - N4- SceneGame. #b3d,#blender,#uniyt,#game,#UI,#HUD,#map,#panel,#buttons,#scene,#level,#warehouse,#worker,#house,#building,#resident,#env,#level.