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Hey everyone! A glimpse into my process of creating a model in Blender, texturing it in Substance Painter, and bringing it to life in Unreal Engine for my game, Lobo.

Mad Visions

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Hi everyone!

Exploring diverse animations based on object positions. Adding a touch of variety to elevate the visual experience! 🎮✨

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Hi Everyone!

Meet 'The Fallen' in Lobo, a seemingly weak enemy with a dangerous bite. Press the right button to avoid its attack—every encounter, different outcomes! 🎮👾

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Check out our day-night cycle at the mystical stone circle! 🌄 Day and night have effects on game mechanics and are not in the game for visuals alone.

What it takes to make a monastery's wing a MASSIVE BEER PRODUCTION UNIT in Ale Abbey...🍻⛪

* Build those rooms next to each other

* Make sure you equip them properly

* Trust your Laymen to move ingredients about💪

#pixelart #screenshotsaturday #indiegame

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🩸 Sister Constance: stuck in a twisted situation, forced to tend the blood crops of St. Gregory's Cloister🌾 But don't count her out – she's got sass and secrets up her sleeve!

A small, but quite attractive hut in the middle of the forest and a few days alone. Why not?

He's now 3D!

Boom look at the big guy!

I had fun making this one.
This is a Security Unit Mk.I