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Hey everyone! A glimpse into my process of creating a model in Blender, texturing it in Substance Painter, and bringing it to life in Unreal Engine for my game, Lobo.




Hi everyone!
Exploring diverse animations based on object positions. Adding a touch of variety to elevate the visual experience! 🎮✨













Hi Everyone!
Meet 'The Fallen' in Lobo, a seemingly weak enemy with a dangerous bite. Press the right button to avoid its attack—every encounter, different outcomes! 🎮👾




















Check out our day-night cycle at the mystical stone circle! 🌄 Day and night have effects on game mechanics and are not in the game for visuals alone.

What it takes to make a monastery's wing a MASSIVE BEER PRODUCTION UNIT in Ale Abbey...🍻⛪
* Build those rooms next to each other
* Make sure you equip them properly
* Trust your Laymen to move ingredients about💪


🩸 Sister Constance: stuck in a twisted situation, forced to tend the blood crops of St. Gregory's Cloister🌾 But don't count her out – she's got sass and secrets up her sleeve!


A small, but quite attractive hut in the middle of the forest and a few days alone. Why not?

Boom look at the big guy!
I had fun making this one.
This is a Security Unit Mk.I




Changed some things to make the game look better! Now you can fly up the stairs!