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Added a new level!
A small cosmetic overhaul was also carried out.
Down-load a game!



The location was made only today and will be finalized, which I will be able to show you the other day:
Sound effects;
More elaborated particles (garbage will be scattered, objects will move from the wind, etc.);
Write what you can add here)





Close combat is not mandatory in BattleJuice Alchemist anymore. When I play games myself I love those where you have a lot of freedom, I hope I can provide that in my game as well.






Happy #ScreenshotSaturday everyone!
I built a sentry turret for my Mars Marine game. It works pretty well I think.




You can't escape the darkness, you can only surrender to it.
When you are in a large enclosed labyrinth, and there is a monster with you, it is almost impossible to survive.
Try your hand at my game, Build 3 is out.





It's a chill Friday, the night is calm, the ravens gurgle their croaks and the night starts to get heavy! Wake up and continue on your journey!
Enjoy DarKnot on Steam - bit.ly/DarKnot










Bob: A thousand lives trailer.
"Sometimes, when a person is truly lost in this world, suffocating inside her private bubble where all she can hear is her own droning heartbeat, a touch can be enough."




















Crafting enthusiasts, you are in for a treat. In today's devlog I'm letting the cat out of the bag and talk about a major feature that I am currently adding: Building a ginormous tower and summoning it to the battlefield. Read the article right here: