All Posts in Unreal Engine

Share your creations!

So I was just playtesting corrupted files. This game scared the screaming mutant crabs out of me! (tbh I didnt know I had them). I was testing a level I knew inside and out, and triggered an attack when I was distracted. The dude in the image scared me...

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trying out cell shading while i figure out the best way to texture everything, do you prefer cell shaded or realistic textures?

🎉💥Happy Independence Day💥🎉

texturing some stuff and building up some scenes, wdya think so far?

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Some features (also Link changed)

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Crowd control and combat in Lobo: The player has a set number of tokens. Enemies check for available tokens to see if they can engage. If a token is available, they attack. If not, they circle the player and wait their turn.

I was bored, so I made a poster in UE

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Why are headshots so satisfying?

It’s the perfect balance between risk and reward.

But be careful—in Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! 🎯🔫

Hey! I'm coding a new project, a special effects visualization software to display 3D effects and export the video for easy editing!