All Posts in Unreal Engine


So I was just playtesting corrupted files. This game scared the screaming mutant crabs out of me! (tbh I didnt know I had them). I was testing a level I knew inside and out, and triggered an attack when I was distracted. The dude in the image scared me...


trying out cell shading while i figure out the best way to texture everything, do you prefer cell shaded or realistic textures?

texturing some stuff and building up some scenes, wdya think so far?


Some features (also Link changed)


Crowd control and combat in Lobo: The player has a set number of tokens. Enemies check for available tokens to see if they can engage. If a token is available, they attack. If not, they circle the player and wait their turn.

I was bored, so I made a poster in UE


Why are headshots so satisfying?
It’s the perfect balance between risk and reward.
But be careful—in Lobo, a missed shot means trouble. The noise and enemy reactions will alert nearby foes! 🎯🔫

Hey! I'm coding a new project, a special effects visualization software to display 3D effects and export the video for easy editing!
























