All Posts in Unreal Engine

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It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.

This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.

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Combat isn't just about hitting hardβ€”it's about how they react!
Testing hit animations, pushback, camera shake, and sounds in a basic arena to focus on juicy feedback.
If it works here, it'll shine with final assets!

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FIRST GAME DEMO TEST

WHAT DO YOU THINK ABOUT IT??

AND WHAT CAN I IMPROVE OR FIX

IM READY TO READ YOUR COMMENTS

SRY FOR LONG MENU SHOW BUT MY AMD RECORDING SOFT HAVE A BETTER PLANS

https://www.youtube.com/watch?v=jqFUuze71vY&ab_channel=PulsarCre…
Soon at Steam Next Fest. Support the game by wishlisting it, every click helps!

https://www.youtube.com/watch?v=jqFUuze71vY&ab_channel=PulsarCreation%28PulsarCreation%29
https://www.youtube.com/watch?v=jqFUuze71vY&ab_channel=PulsarCreation%28PulsarCreation%29
https://www.youtube.com/watch?v=jqFUuze71vY&ab_channel=PulsarCreation%28PulsarCreation%29

Thinking about testing something with Unreal Engine 5, depending on if my prediction is correct, this remastered version might be the first game I make in Unreal Engine 5. Will post updates on this test in the comments of this post.

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Combat in Lobo: The Howl Within just leveled up. With new attack animations and fierce facial expressions, every battle now hits harder. This update adds raw emotion to every swing, making you feel the heat of the fight.
Are you ready to throw down?

Central Computer - An immersive network terminal for The Backrooms Conundrum (WIP)

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FIRST PROTOTYPE OF MENU TO MY GAME!!!

What do you think about it ??? Im ready to read you comment hah

and what can be improved???

procedural generation!

this took way too long to do