Work in Progress in Unreal Engine

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Hello! Ive added some glow effect and also an element UI to clarify what element you currently have absorbed! This feedback came from amazing playtesters at the game conference! :)

Ill upload a video of the game conference soon!

https://www.youtube.com/watch?v=UvTJYGE6MvA&ab_channel=Ambercrow…

OME - DEV BLOG: Element UI & Glow Effect
ONE MORE EXPERIMENT - SILVER DEMO OUT NOW!!!------------------------------Andrea is talking to her sister, as suddenly a strange interference cuts the call s...
https://www.youtube.com/watch?v=UvTJYGE6MvA
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I finally got around to fixing some issues with our companion Plato.

Dungeon Crawler Jam 2023 voting is over! We took 24th place

Is this a bad place or a good one?

We don't know, and it actually doesn't matter 😋

There will be a more final version of the game soon!
Here's a bird's eye view of the level

Freddy is watching you (Vintage Freddy Model By: Battington & TheMediocreMakers)

I started working on the models for the hell level setting.

All SM models are Nanite models without using normal maps. The pile of heads dont use any UV´s and is only polypainted (vertex colors).

It is interesting to know who will be your next hired agent in the future version of the game (:

#twilightwars #indiegames #turnbased #cyberpunk #UE4

just the backpack and finished! then I have to rig him (also thank you everyone for 125 followers! )
#slendytubbies #horror #teaser #blender #3d #art #unrealengine #WIP

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NPC Patrol/Guard Position (haven't decided how I'll call it yet). He may run after you, but not too far.

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In BattleJuice Alchemist the teleport ability can also be used an evasive maneuver in close combat. Your timing has to be perfect though.

Hi ! finally, I switched my Attack on Titan Fangame project to unreal engine 5.1 (I was in 4.27 before), and I must admit that the interface is more pleasant

https://gamejolt.com/games/attackontitand3velopp/785378