Work in Progress in Unreal Engine



Slide mechanic in progress - here you can see a little example of how much dynamic it brings into the game! #screenshotsaturday


Quick update: A second building is refreshed!


Unleash your inner treasure hunter with the chest-looting interaction! Who knows what kind of loot you'll find? 🤔🎮



- Some rooms modeled for the game scenes inspired by the FNAF4 mini games made by @chuppetin
- Algunas habitaciones modeladas para las escenas del juego inspiradas en los mini juegos de FNAF4 hechos por @chuppetin
- FREE ROAM -


look my work on Unreal Engine 5


Building feature upgraded.
» Clean up and performance improved.

Scrapped level from an upcoming game.
Was supposed to be a re-imagining of one of my other games, Library Of The Dead




Updated Absorber Gun (PART 2) - Electric Beam
More updates of the absorbed gun absorb feedback. Now you have liquid filling cables, camera shakes, as well as a electric beam shooting out to the element aimed at!
Stay tuned!
#OneMoreExperiment_Game


Its been a while since I posted on GJ but I just wanted to let everyone know I am still hard at work on RocketJumpCascade v0.4. Here is a quick preview of some of the refined gameplay.
You can wishlist the game on Steam: https://store.steampowered.com/app/2082420/RocketJumpCascade/