Work in Progress in Unreal Engine

Share your creations!
Phobias: Memories of the Past TEASER !!
Whishlist on Steam.
https://www.youtube.com/watch?v=OGD4aEthmYk

Official Teaser - Phobias: Memories of the Past
WISHLIST NOW: https://store.steampowered.com/app/1850090/Phobias_Memories_of_the_Past/--------------------------------------------------------------Phobias: ...
https://www.youtube.com/watch?v=OGD4aEthmYk


Fixed camera clipping :)


I have another problem after building the lighting: The shadows go all weird. Below are some examples. It just seems like some of the lights clip through the walls or something.


#GrimTale #gamedev WIP: passive damage system (Bleed, FIre, Frost, Poison) was remade, added SFX, flashing VFX for each damage spawn. Also UI was remade either in my #rpg #indiegame project #art #madewithunreal by #nickabsent


Hello, everyone!
In this devlog, I'll be sharing my updated approach for crafting adversaries and additional characters within my video game using Character Creator, iClone and Unreal Engine 5.
Check it out:

Devlog 52 - New Enemies using a new workflow with UE5, Character Creator and iClone
Hello, everyone!In this latest devlog, I'll be sharing my updated approach for crafting adversaries and additional characters within my video game.To accompl...
https://www.youtube.com/watch?v=4_cNStyHIxE

Whishlist on Steam !!
Phobias: Memories of the Past
https://store.steampowered.com/app/1850090/Phobias_Memories_of_t…

I have an issue: I built the lighting in my game (Unreal Engine 4 is the engine) but there is unnecessary lighting, meaning that when the player turns the lights off in game, there is still yellow lighting throughout the place. Help would be appreciated.


In our latest devlog I'm explaining how we bring you the power (literally) to take your base building to the next level (also literally): Use power relays to construct multi-floor buildings. Read all about it in the article below and have a great weekend!