Work in Progress in Unreal Engine



Work in progress for @flagstonegetaelegacy upcoming next-gen rpg #videogame
Discord : https://discord.gg/xDEfRVmE27




Finally we've revealed some information about irradiated rat and one of their attacks.
Feel free to give your feedback, we really appreciate it!
#twilightwars #indiegames #gamedev #turnbased #rpg #enemies #animation
Hello everyone!
If you are interested in character creation, AI, or combat design, check out my latest game devlog!



In our RPG, enemies' behavior is determined by needs instead of schedules.


🌟 We're back with a major update on our main project, Lost In the Storm! 🌊 Check out this sneak peek of our item and inventory system test.
🎮 Stay tuned for more updates:
https://gamejolt.com/games/Lost_in_The_Storm/562040
Have a blessed day, everyone! 🙏

We're on good way fixing most of the bigger bugs found, but other than that, were working on small tweaks and details! Playtesters have said that the vines looked to thin to climb/ walk on, so heres some new more fitting ones!
https://www.youtube.com/watch?v=Xdmd4tyRPRc



Hi everyone! I've tuned the attack animation speed, ensuring a more natural feel. Slower attacks become the norm with the greatsword. Now, timing your strikes, mastering defensive techniques, and reading the flow of combat are more crucial than ever.






Modeling of the trees took a long time, but worth it.