Work in Progress in Unreal Engine

Share your creations!

You can see the problem of localization on this picture loud and clear

Let's just count the number of letters

The letters constantly crawl out of the screen and pretend that they are leaving and they are not welcome here

Work in progress for @flagstonegetaelegacy upcoming next-gen rpg #videogame

Discord : https://discord.gg/xDEfRVmE27

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Finally we've revealed some information about irradiated rat and one of their attacks.

Feel free to give your feedback, we really appreciate it!

#twilightwars #indiegames #gamedev #turnbased #rpg #enemies #animation

Hello everyone!

If you are interested in character creation, AI, or combat design, check out my latest game devlog!

https://youtu.be/huegzTfuCeo

Devlog 53 - Combat against Undead Enemies and their new AI in UE5
Hello everyone!Welcome to a new devlog!In this episode, I will introduce the new player character and the improved AI for the basic enemy, the Fallen.Chapter...
https://www.youtube.com/watch?v=huegzTfuCeo
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In our RPG, enemies' behavior is determined by needs instead of schedules.

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🌟 We're back with a major update on our main project, Lost In the Storm! 🌊 Check out this sneak peek of our item and inventory system test.

🎮 Stay tuned for more updates:

https://gamejolt.com/games/Lost_in_The_Storm/562040

Have a blessed day, everyone! 🙏

He is coming

We're on good way fixing most of the bigger bugs found, but other than that, were working on small tweaks and details! Playtesters have said that the vines looked to thin to climb/ walk on, so heres some new more fitting ones!

https://www.youtube.com/watch?v=Xdmd4tyRPRc

OME - DEV BLOG: Updated Vines Mesh & system
ONE MORE EXPERIMENT - SILVER DEMO OUT NOW!!!------------------------------Andrea is talking to her sister, as suddenly a strange interference cuts the call s...
https://www.youtube.com/watch?v=Xdmd4tyRPRc
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Hi everyone! I've tuned the attack animation speed, ensuring a more natural feel. Slower attacks become the norm with the greatsword. Now, timing your strikes, mastering defensive techniques, and reading the flow of combat are more crucial than ever.

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Modeling of the trees took a long time, but worth it.