Work in Progress in Unreal Engine

Share your creations!
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Continuing work on the rebound mechanic - here is how it will look like to jump off the walls! Also added some spark effects to signal the rebound availability and to look cooler.

Raven Brooks at night

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Happy #screenshotsaturday! Just tinkering with a new inventory prototype for my game, Lobo. Inspired by The Last Of Us, it's got a cool transition. Curious to hear your thoughts! 🎮

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Attacks on a target will be more effective if the target is already weakened
Therefore, Hacker in your squad can increase the chance of winning.
#twilightwars #indiegame #gamedev #turnbased

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The weapon used to clip into walls. This is not intentional. We added a spring arm to make the weapon fall back some as the camera closes in on walls etc.

https://youtu.be/0JrJp8tw7eA?si=60wCHuyzxRYl25Ak

DEMO 4 will come up in a few months!

#OneMoreExperiment_Game

OME - DEV BLOG: Weapon Clipping Fix
LATEST RELEASE: 2.12.2------------------------------Control fire and water. Use elements, switches and the environment to solve puzzles in this portal-inspir...
https://www.youtube.com/watch?v=0JrJp8tw7eA
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Hey! I saw this "fake game" on instagram, and I want to make it real on PC with unreal engine, I'll keep you posted on my development! 🔥

https://gamejolt.com/games/swordwhirl/881055

New Thumbnail for Fnaf Witness.

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The Reapers are Completely Finished!

The attack animations are slowed to .35 easier to see how they look. Only showing a few here, and this is just one of the things you might encounter in this world of Torment I've created just for you.

Hope you Enjoy.

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Ps4 Controller support preview.

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