Work in Progress in Unreal Engine

Share your creations!


Continuing work on the rebound mechanic - here is how it will look like to jump off the walls! Also added some spark effects to signal the rebound availability and to look cooler.


Happy #screenshotsaturday! Just tinkering with a new inventory prototype for my game, Lobo. Inspired by The Last Of Us, it's got a cool transition. Curious to hear your thoughts! 🎮










Attacks on a target will be more effective if the target is already weakened
Therefore, Hacker in your squad can increase the chance of winning.
#twilightwars #indiegame #gamedev #turnbased


The weapon used to clip into walls. This is not intentional. We added a spring arm to make the weapon fall back some as the camera closes in on walls etc.
https://youtu.be/0JrJp8tw7eA?si=60wCHuyzxRYl25Ak
DEMO 4 will come up in a few months!
#OneMoreExperiment_Game

OME - DEV BLOG: Weapon Clipping Fix
LATEST RELEASE: 2.12.2------------------------------Control fire and water. Use elements, switches and the environment to solve puzzles in this portal-inspir...
https://www.youtube.com/watch?v=0JrJp8tw7eA


Started learning Niagara so I can make a battle scene for level 5. Making some good progress so far!


The Reapers are Completely Finished!
The attack animations are slowed to .35 easier to see how they look. Only showing a few here, and this is just one of the things you might encounter in this world of Torment I've created just for you.
Hope you Enjoy.






