Work in Progress in Unreal Engine

Share your creations!

New horizons await you...

This is a on going project that I've been working on for about a year. Doing things to it here and there, but it's a pretty big game. Here's a few pics of what I've got going.

Map layout, a few places you can explore, and main building.

Hope you Enjoy.

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Here's a sneak preview of the map I've created for my remake of the "fake" mobile game (see my last post) ! The project is progressing well, I have all the mechanics, enemies etc... I'm working with a musician for the music !

https://gamejolt.com/games/swordwhirl/881055

Which looks visually better? With or Without light shafts on the windows?

  3 votes Voting finished
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DNA ad andro

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Continuing work on the rebound mechanic - here is how it will look like to jump off the walls! Also added some spark effects to signal the rebound availability and to look cooler.

Raven Brooks at night

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Happy #screenshotsaturday! Just tinkering with a new inventory prototype for my game, Lobo. Inspired by The Last Of Us, it's got a cool transition. Curious to hear your thoughts! 🎮

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Attacks on a target will be more effective if the target is already weakened
Therefore, Hacker in your squad can increase the chance of winning.
#twilightwars #indiegame #gamedev #turnbased

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The weapon used to clip into walls. This is not intentional. We added a spring arm to make the weapon fall back some as the camera closes in on walls etc.

https://youtu.be/0JrJp8tw7eA?si=60wCHuyzxRYl25Ak

DEMO 4 will come up in a few months!

#OneMoreExperiment_Game

OME - DEV BLOG: Weapon Clipping Fix
LATEST RELEASE: 2.12.2------------------------------Control fire and water. Use elements, switches and the environment to solve puzzles in this portal-inspir...
https://www.youtube.com/watch?v=0JrJp8tw7eA