Work in Progress in Unreal Engine

Share your creations!

Anyone for a game of darts?

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Debug 'kill all loaded enemies' on R1 lol.

It's a test of my "Shared Event Asset" system concept for #UnrealEngine.

It might not mean much to most people, but it could help make Events much easier to setup. Technical details in replies.

Now there are crows in the game!

#sagittarius #horror #indie #gamedev #ue4

@RetroLaserStudios hits us again

What might lie beyond in this strange world?
#throwbackthursday

testing.

Build 1 is finished.

going forward.

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Level design is tough, especially in open environments. To manage player movement and define distinct areas, I used PCG to create a forest wall in my game Lobo. 🌲 #GameDev #LevelDesign #UE5 #IndieDev

stolas apartoments in 3d on ue4 WIP
this is gonna be a super weird job. i'm gonna combine helluva boss X hello neighborXDDD (art on semi-realism)

We're adding some new sections between puzzle rooms now, that will serve both as "breaks" in between puzzles, as well as some environmental storytelling.

DEMO 4 IN PROGRESS! Will come to Steam in a few months

#OneMoreExperiment_Game

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A custom time control system for #UnrealEngine. Footage shows all time slowed down, then later only Enemy & Environment time slow being toggled.

Time can be categorized and put into a hierarchy for an unlimited level of control. #gamedev