Work in Progress in Unreal Engine

Share your creations!

Why is the demo taking so long?


Started working on the Parallax Scrolling system. VERY basic so far, but the core concept seems to work.
(You can now better see our shadow effects at work though!)


96% Finished.

Hello everyone!
From today i made the steam playtest of my game accessible for free and without any wait! Just click the 'request access' button and tada! - you can play.
https://store.steampowered.com/app/3008210/We_Heist_Too/
You can also download the beta right here, in gamejolt!


Here is the prototype for the Jokers Games Launcher.
This is just a prototype and stuff will be changed over time. Keep in mind that this might not be worked on in the future.
NOTE: THIS LAUNCHER IS POWERED BY UNREAL ENGINE 4
EPILEPSY WARNING


The fire container switches has always been a challenge regarding how they should be represented visually, many aspects to consider: for example, they can be lit, but not absorbed from.
Right now were trying to have them be some kind of fire stakes!





OPEN WORLD GAMES WITH 100% ENTERABLES SOLVED!
Here's a preview of some of the tools and system's im working on in Unity to help populate our upcoming open world games and game assets.
#Unity3D #Raytracing #PathTracing #HDRP #BuildingGen #HouseGen
Here is my first devlog. Hope you'll enjoy it !! https://youtu.be/U_fn-NO6Ia8

#devlog 1
Steam : https://store.steampowered.com/app/2936470/A_Fistful_Of_Yankees/Discord : https://discord.gg/3aZe6pEtbY
https://www.youtube.com/watch?v=U_fn-NO6Ia8