Work in Progress in Unreal Engine

Share your creations!
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Delved deeper into spline usage and came up with this hallway spawner. It places any number of objects along the line (here I have floors, walls and wall supports on both sides). Allows for some faster corridor creation!

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Foxy | Work In Progress | Five Nights at Freddy's : Witness

Note: This footage was taken in Low Graphics

The gaze of a killer

Π‘Ρ‚Π°Ρ€Ρ‹ΠΉ Π²Π°Ρ€ΠΈΠ°Π½Ρ‚ ΠΈ Π½ΠΎΠ²Ρ‹ΠΉ Π²Π°Ρ€ΠΈΠ°Π½Ρ‚.

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A prisoner to the mind

huh

Welcome Back.

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It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.

This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.

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Combat isn't just about hitting hardβ€”it's about how they react!
Testing hit animations, pushback, camera shake, and sounds in a basic arena to focus on juicy feedback.
If it works here, it'll shine with final assets!

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FIRST GAME DEMO TEST

WHAT DO YOU THINK ABOUT IT??

AND WHAT CAN I IMPROVE OR FIX

IM READY TO READ YOUR COMMENTS

SRY FOR LONG MENU SHOW BUT MY AMD RECORDING SOFT HAVE A BETTER PLANS