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Smart loading, zero immersion break.
In Lobo: The Howl Within, I’m using narrow passage mechanics to stream levels seamlessly in and out—no loading screens, just smooth exploration.

💬 “What... was that there yesterday ?”

💬 “No idea... but it looks huge.”

💬 "Shall we go ? We can't just stand here."

A tower out of nowhere. No one knows why it's there, or what we'll find. We move on.

the transfer to ue 5 is successful.
the game began to look better and also increased.

(fps UP)

I will not rejoice at what happened to the project. literally there was a new atmosphere. I also made almost all the textures of the resolution, and also some reworked. I will transfer some assets, because they are bad.

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Where are we...?

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A new version of BATTLE SIMULATOR is now available! To celebrate, enjoy this gloriously cringe AI-generated animation to test the models 🤖 have fun xD! (40% off the full version until next week)
https://gamejolt.com/games/battlesimulator/862134

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Need a break from the madness? 🔥🪑 Now in Lobo: The Howl Within, you can rest at campfires, chairs, or cozy beds to recover your vitals faster. Resting places are in—and they’re essential for survival.

A little practice with graphic design and also some stuff I was daydreaming about lol

I even wrote stuff explaining these concepts
(Read Article)

Door.

Yep, it's just a door.

#3D #Blender #door

Welcome to the Unreal Engine community on Game Jolt!

The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal.

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