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For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places

I was able to get the navigation build time during initial load down to like 3 seconds.

The game runs much smoother now - part of the problem was my approach to finding path for chasing player, alongside navigation invokers

A work in progress update about my upcoming game called .CUBE.101., which is goint to be a short but intensive horror experience!

Which event do you prefer me to do? P.S: The last poll came out yesterday: https://gamejolt.com/p/choose-the-next-laliga-dream-team-event-d…

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For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed

There is also the issue of pathways clumping together

Navigation Invokers and Blockers were causing high lag spikes every second

I ended up going back to normal navigation, but it takes like 12 seconds to fully build

These are the cards from the HYPERMOTION event of LaLiga DT with 11 second division cards, one for each team.

*First part of two of the event (first half of teams)

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For day 740 of coding, I have it to where the other pathways will be available. Unfortunately; the pathways seem to cluster together, and they take me back to the entrance