General in Game Dev

Post GameDev things!
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Full Release of Scorchlands is less than 2 weeks away! July 25th is the date!πŸ¦πŸŽ‰

Enhanced citybuilding mechanics are waiting for you in the full version ✨

https://store.steampowered.com/app/1090100

γ…€Relive the samurai spirit in a new strategic RPG set in feudal Japan! When spirits run amok and lords overstep their boundaries, it's up to you to set things straight! Embark on a mystical quest and untangle a web of intrigue!

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For day 544 of coding; I've tried to implement a collision code, but I'll need to adjust the code later due to some problems

Super Dragons are a meaner and bigger species of dragon. They are widely known for their sharp fangs, which, once worn out, fall and almost instantly begin to grow back.

They prefer a solitary life, with the occasional barbecue to spice things up.

so i changed some things...

β™₯️β™₯️

#pixelart #digitalart

Looks like Humble Bundle is running a bundle on some Blender assets and 3D models. Might be worth a look-see for gamedev and the like?

https://www.humblebundle.com/software/blender-markets-essential-…

Cherry pomegranate!

One thing I will add in Beach Shark will be 9 boosters in total, the cherry grenade is in development and will soon be in the Gold version as an experimental

#IndieDev #GameDev #PixelArt #PixelArtist #BeachShark #PixelAnimation #Pixels

I'm changing the colors of the Atari sprites I made for my game. I discovered that the colors, which I got from Adobe, aren't accurate to the 2600's palette. Now, they're just going to use the 128 colors from the Atari 2600's palette for accuracy's sake.