General in Game Dev

Post GameDev things!
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Worked on Player transparency with the Enemy on the Y-axis.

Now you’ll notice how smoothly the player fades in and out as they move behind or in front of enemies, adding depth to the scene!

#Gamedev #Indiedev

Dark Samurai Dudes #pixelart

Video time lapse here: https://youtu.be/eaUNCCLZOqg?si=JqTkUzIKjHnv7hpV

Dark Samurai - Pixel Art Timelapse Video
Buy my game: https://store.steampowered.com/app/2317880/Bullet_Bunny/Patreon: https://www.patreon.com/penusbmicGame Assets: https://penusbmic.itch.io/?ac=PG2...
https://www.youtube.com/watch?v=eaUNCCLZOqg
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Sneak peak for what all active V. Hard mode looks like!

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The story of a burnt forest, join the journey of Ayasa

#ScreenshotSaturday #IndieDev

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For day 965 of coding, I have placed the tree objects and rocks under a parent object for the collision code to check for

New Patreon to just launched to support development of CRAZY Video Games.

Exclusive content and insight into Dudelios' COMPLEATLY OUTRAGEOUS Cartoons and Video Games.

Email Signup:

https://mailchi.mp/ff0c61ea0f90/patreonsignup

Direct Link:

patreon.com/Dudelios_NOLIMITS

Development coming back tomorrow
Trust

Old Dark Souls Fan Art, 64px Oscar The Astora

#pixelart / #gamedev / #darksouls

Code Mayhem

(gonna start making devlogs on my game as soon as i feel like ive got enough done for a 20 min long video)

I need help! For the past few months I could never build lights, it instantly fails no matter what level, project, quality, or engine version it is, here are the Swarm Agent logs after attempting to build lighting as well as the error logs in the engine.