Screenshot Saturday in Game Dev

Post GameDev things!

Here’s the main menu

Continuing tradition of this game, bosses from Barshen Bash have joined in.

Here they are:

Time to visit the test area to see some new enemies for phase 2.

Oh look, the droid soldiers from Ignition are back! And they have a new melee variant. This one relentlessly chases you down to hit you with a big cleaver.

Friendly little fella.

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Just another day in the Abbey🍻⛪ This time moving equipment around 💪 Although WIP, it still looks lively! And our original 🎶 score is just 🔥

#indiegame #pixelart #screenshotsaturday

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Changes on a night environment. Stars behind the volumetric clouds sure add a lot of depth and realism. Wishlist: https://t.co/VpjYzqyhHH

Working on some Pet Code.

LOL why the heart come out the butt!?!

#gameDev #indieGames #Goblins

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It appears to be another #screenshotsaturday today! I've added the mouse "hover over" sound as well as the settings menu.

SMALL UPDATE FOR VESSELS OF DECAY!

JUST LOOK AT THEM GO!

Enemy pathfinding and A.I have had an upgrade, and silhouettes have been added. No more losing enemies behind trees. Go get 'em!

Wishlist: https://t.co/TKpsXj8fO5

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For our newcomers, we've integrated a user-friendly guide to smoothly navigate Lumiterra's expansive world. As you embark on your journey, the system will introduce essential in-game mechanics and features. You can play the demo now❤️