Screenshot Saturday in Game Dev

Post GameDev things!
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Spicing up combat in Lobo! Now, enemies can block attacks, and I've amped up the excitement with added visual effects, sounds, and facial expressions. [ πŸ”Š On]

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Experimenting with player sounds! Added some rough footsteps, impact sounds and whooshes. Makes the game feel more alive already

Another screenshot!

About 55% done with Chapter 1!!!

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Tamer challenge... Accepted! Here comes a little sneak-peak to give you an idea of the look and feel of what one day will be Nyamon Tamer my creature collector inspired by pokemon.

Working on an Upgrade Screen for my game. Not sure if I want to do the Node-style/tree, or if it's just something I'm falling into given how common it is.

It could just be a skill with an upgrade arrow/currency. Any thoughts/feedback appreciated :D

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L3C: Progress Update 2

I added many new things take a look and tell me what you think! #ScreenshotSaturday #update #gamedev

Playing with friends never been more enjoyable – you clear the path, they build the road. Dream team vibes! πŸ”¨πŸ’₯

Let it not be said that Nightmare is the only one with a cool air mobility tool!

This is the grappling hook - it lets you snag nearby walls or enemies for a lightning-fast approach! It should make a very versatile tool for Tuhrahkkkii's kit.

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Progress on special effects for my game (visual & audio)

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In case you missed it, a few scenes showing what Ale Abbey's Refectory is going to feel like🍻β›ͺ The Cook's job is a demanding one, but keeping everyone happy is worth it!😊

Keep πŸ”Š on for this one

#indiegame #screenshotsaturday #pixelart #WIP