Screenshot Saturday in Game Dev



What do you think about the gravity flip? Needs more polish/juice?




I've been working on a better faction aggro system for interaction between NPCs, enemies, and pets. Certain NPCs can now also attack things!


so lately I've been messing with the idea of adding camera scroll to some of the cams (mostly ones that haven't been finished yet). Might be fun. What do you all think?





Spicing up combat in Lobo! Now, enemies can block attacks, and I've amped up the excitement with added visual effects, sounds, and facial expressions. [ 🔊 On]










Experimenting with player sounds! Added some rough footsteps, impact sounds and whooshes. Makes the game feel more alive already

Another screenshot!
About 55% done with Chapter 1!!!


Tamer challenge... Accepted! Here comes a little sneak-peak to give you an idea of the look and feel of what one day will be Nyamon Tamer my creature collector inspired by pokemon.

Working on an Upgrade Screen for my game. Not sure if I want to do the Node-style/tree, or if it's just something I'm falling into given how common it is.
It could just be a skill with an upgrade arrow/currency. Any thoughts/feedback appreciated :D