Screenshot Saturday in Game Dev



supajutsu ver 0.4.3 testing the air system.
Goal: simulate an air dasher-lite and platform fighting lite with similar pacing and feel to normal(ground) fighting


Made one of the major but optional collectibles in the game: Hostage capsules
You need 20 energy pellets to hack these and release the captured Dropple inside
Animated this yesterday. I only had to watch a video of a raindrop hitting the water about 2 dozen times :)





















There is a lot of variations for our silly creatures - Morps! Which Morp are you?


New winter take on Ale Abbey's environs🍻⛪


I'd like to hear your opinion. Which lighting/color scheme you like more and why?
This footage comes from a #videogame called "Hank: Drowning On Dry Land". You can wishlist it here:
https://store.steampowered.com/app/1937880/Hank_Drowning_On_Dry_…
#gamedev #unity3d #3d #indiedev #gaming


Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns