Screenshot Saturday in Game Dev

Post GameDev things!
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supajutsu ver 0.4.3 testing the air system.

Goal: simulate an air dasher-lite and platform fighting lite with similar pacing and feel to normal(ground) fighting

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Made one of the major but optional collectibles in the game: Hostage capsules

You need 20 energy pellets to hack these and release the captured Dropple inside

Animated this yesterday. I only had to watch a video of a raindrop hitting the water about 2 dozen times :)

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There is a lot of variations for our silly creatures - Morps! Which Morp are you?

New winter take on Ale Abbey's environs🍻⛪

We find the view yet still

#indiegame #pixelart #screenshotsaturday

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🏝️🏭

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I'd like to hear your opinion. Which lighting/color scheme you like more and why?

This footage comes from a #videogame called "Hank: Drowning On Dry Land". You can wishlist it here:
https://store.steampowered.com/app/1937880/Hank_Drowning_On_Dry_…

#gamedev #unity3d #3d #indiedev #gaming

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Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns