Screenshot Saturday in Game Dev


"ALWAYS LEAVE BEFORE DARK"
Added the ability to hydrate your desktop isopod/pillbug/roly poly pet with a mister and made it so they can climb up to the top of the screen every so often and chill upside-down!

Bit of a busy day today so I didn't do much unfortunately...
I will share this screenshot for screenshot saturday though, including Aya's shrunk HUB version (top right).
Tomorrow is strictly coding more of the Day 1 intro scene before the first hang-out.


Doing more work on the corridor. Merging splines into meshes, fixing wall placements, setting up lighting.


This new system lets you disarm enemies during combat and equip their gear for a strategic advantage. Every encounter is a new opportunity to adapt, upgrade, and survive.

In Ale Abbey's upcoming Foam & Fame update, you'll sometimes be called to choose sides in some of its new World Events🍻⛪
These Guild Wars will give you, even momentarily, reasons to focus on certain brewing takes!😉


In the jungle, the mighty jungle, the lion sleeps tonight... but the vampires are awake.
I got a little creative block working on the lake level, so I skipped ahead for a bit.
This is the Boss Rush arena event! You fight many/all bosses back-to-back here.
I decided to go crazy with 3D effects here, since it happens in a virtual reality room.


Putting corvette latches on standard frigates to turn them into pseudo-carriers.
Could I have just made the corvettes warp in with the frigates? Yeah, but it looks cooler this way. 🤣